Liam Wedge
Liam Wedge
Technical Artist - Virtual Production
London, United Kingdom

After getting my Masters in Digital Effects I went on to work for a small tech company as a 3D generalist creating content for Realtime and immersive experiences where it led in to the film world. I currently work in Virtual Production as the Lead Technical artist creating assets mainly in Houdini and getting them in to Unreal engine.

Resume PDF

Skills

Unreal EngineHoudiniProcedural Workflows3D ModelingShadersHard Surface ModelingCompositingWeb DesignCharacter ModelingTexturingVehicle Modelingorganic modeling

Software proficiency

Houdini
Houdini
Unreal Engine
Unreal Engine
Maya
Maya
Arnold
Arnold
ZBrush
ZBrush
Photoshop
Photoshop
After Effects
After Effects
Mari
Mari
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
RenderMan
RenderMan

Experience

  • Technical Artist at Garden Studios
    London, United Kingdom
    March 2021 - Present

    I help to run and create content for our Virtual Production stage here in London.